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Archives for February 3, 2014

Coleman Weimer – Step

February 3, 2014 By Steve Brown

Coleman Weimer just dropped an absolutely impeccable new video. Beautifully shot and edited, and filled with perfectly built and executed tricks…”Step” is an inspiring video that sets Coleman out front of the pack as a player to watch for 2014.

Filed Under: Players, Video Tagged With: coleman weimer, video

EYYC 2014 – Freestyle Rules Posted

February 3, 2014 By Steve Brown

The official freestyle rules for the 2014 European YoYo Championship have been posted! These are the official freestyle rules as dictated by the newly minted International YoYo Federation, and it’s a safe bet to say that this is the new standard for all major yoyo contests in the coming year. Full rules are cut-and-pasted below…sound off below in the comments section with your thoughts. ALL yoyo competitors should take the time to familiarize themselves with these rules…the standards for yoyo competition are changing, and as always it’s your job to make sure that you know how to squeeze every possible point out of your time on stage.

—

Rules

Freestyles will be graded on three criteria: Technical Execution (T.Ex), Technical Evaluation (T.Ev) and Performance Evaluation (P.Ev).

Judges are assigned into two groups:

  • A Group: Technical Execution (T.Ex)
  • B Group: Technical Evaluation (T.Ev) and Performance Evaluation (P.Ev)

EYYC14 Score Evaulation

Technical Execution (T.Ex) – 60%

clickers

Each judge uses two clickers, one each for positive and negative points. These are added together for the final T.Ex score, which is 60% of the total possible score.

Judge takes only succession, difficulty, risk and variation of each trick performed.

Originality, amplitude, long-sleep, continuity, uniqueness, style, choreography are NOT subject to be scored here.

Definition of divisions

  • 1A: Freestyle with one string trick yo-yo
    (Moves are based on touch and mount between yo-yo and string)
  • 2A: Freestyle with two looping yo-yos
    (Moves are based on making circles with yo-yo trajectory)
  •  3A: Freestyle with two string trick yo-yos
    (Moves are based on touch and mount among two yo-yos and two strings)
  •  4A: Freestyle with yo-yo(s) which string is not attached
    (Moves are based on tricks which are possible because the yo-yo is not attached to the string)
  •  5A: Freestyle with yo-yo(s) which has counter-weight on the other side of string
    (Moves are based on tricks which are possible because the yo-yo has counter-weight)

Positive Points

When the contestant performs advanced level trick elements, points will be given for each element.

All points are given per trick element.

Here are some examples of trick elements in each division.

1A Division:

  • Mount (Trapeze)
  • Hop (Eli Hop)
  • Laceration (Hook)
  • Release Catch (Suicide Catch)
  • Whip Catch (Iron Whip, Slack Trapeze)
  • All other appropriate moves for 1A Division that come with a certain difficulty.

2A Division:

  • Looping (Loop, Hop)
  • Moon (Reach for the Moon, Planet Hop)
  • Wrap (Loop Wrap, Sleep Wrap)
  • Tangler
  • Around the World
  • All other appropriate moves for 2A Division that come with a certain difficulty.

3A Division:

  • Rolls (Velvet Rolls)
  • Kink (Kink Fu)
  • Trapeze (2-Hand Trapeze)
  • Assisted
  • KoroKoro
  • All other appropriate moves for 3A Division that come with a certain difficulty.

4A Division:

  • Whip (Over Whip, Open Whip)
  • Recapture
  • Boingy Boingy
  • Toss
  • Orbit (Around the Arm, Orbit the Leg)
  • All other appropriate moves for 4A Division that come with a certain difficulty.

5A Division:

  • Direction Change (Shoulder Pop)
  • 360
  • Propeller
  • Bee-sting
  • Aerial (Meltdown Jump)
  • All other appropriate moves for 5A Division that come with a certain difficulty.

Tricks such as Gerbil and Rancid Milk are seen as a group of trick elements not as a trick and each trick element is scored individually.

Generally, the same trick elements performed in a freestyle will not be scored the second time. However, high risk repeating trick such as Suicide combo, or same trick elements in a different trick combo can be scored the second time with some reduction of base points given for the trick element.

Negative Points

Any trick miss and control miss is subject to deduction.

Negative 1:

Trapeze miss, control miss, catch miss, corkscrew in looping.

All deductions are counted per yo-yo. If the contestant has a mistake in each hand (with two yo-yos), the contestant will receive two negative points.

Yo-Yo stop, or yo-yo change will be counted in Major Deduction stated below.

Technical Evaluation (T.Ev) – 20%

Judges (Group B) evaluate four categories from 0 to 10 points, total 40 points, then they will be halved to make the 20% of the final score. They will not be normalized between judges. Entire three minute performing time is subject to evaluation.

evaulation scale

The table above is a basic grading guide.

The following are the four categories to be scored as Technical Evaluation.

1. Cleanliness (CLN)

(Control of Yo-Yo/String, Line of String, Trajectory of Yo-Yo, Smooth landings and flowing transitions)

Are the tricks executed in a clean, fluid and controlled manner?
Do the transitions into and between trick elements demonstrate mastery and control of the yo-yo style?
Does the yo-yo land and exit the string cleanly?
Is each trick well-practiced to the level of mastery?
Were tricks maneuvered smoothly?
Were the tricks refined to be seen?

# It is not about how smooth the routine is, nor the number of mistakes. It is simply how good the control of yo-yo and string is.

2. Variation (VAR)

(Different techniques within the style of play, Variety of trick styles):

Does the routine have a well-balanced mix of trick styles?
(The player should not keep showing the same kinds of tricks too long.)
Was each trick style mastered well at a sufficient level?

3.Rareness (RAR)

(Uniqueness, Originality, Creativity, Newness, Unusualness of tricks)

Does the player demonstrate an original or unique, unusual tricks, moves, or elements from all other contestants in the current contest scene?

Does the player have unique, original, creative tricks, style, or trick elements?
(The player should not fill the routine with common, ordinary tricks, moves.)
Did the player perform any new, unusual, creative tricks, elements?

# It does not require that those tricks are made by the player, nor never seen at all.

Same with all other criteria, doing simple picture tricks (like Tower or Rock the Baby) or looping in 1A do not earn any points here. (Need to be sufficiently difficult. Need to be within the division’s realm.)

4. Execution (EXE)

(Success Rate of Tricks, Succession, Less mistakes, Completion)

How few are the mistakes?
Is the routine performed as planned?

# It is not about the mastery or perfection of each trick. It is about the completion of all tricks. If the entire routine went well without any mistakes, it will have a full score. Even if the tricks are smooth and well-practiced, if the player has many mistakes, it will be low. Also it does not require any difficulty or risk to be seen as full score. It is evaluated as perceived by the judges.

Performance Evaluation(P.Ev) – 20%

Judges (Group B) evaluate four categories from 0 to 10 points, total 40 points, then they will be halved to make the 20% of the final score. They will not be normalized among judges. Generally, the entire three minute performing time is subject to evaluation. However, even before and after the three minutes, any inappropriate action or devaluation will be counted for the categories.

evaulation scale

The table above is a basic grading guide.

The following are the four categories to be scored as Performance Evaluation.

1. Music Use (MSC)

Choreography, Hitting Music Cues, Rhythm/Beat, Imagery/Atmosphere:
(Necessity of Music, Music Timing)

Does the music seem to fit the freestyle theme?
Are the tricks timed to match the beat of the music?
Is there any cueing or choreographic points?
Are body moves and tricks matched with the music?

2.Body Control (BDY)

Stage Manners, Posture, Stage Professionalism, Attitude:
(stage presence/composure, Moves of body)

Does the player demonstrate a mature professional presence before, during and after the freestyle?
Does the player demonstrate total control of all aspects of the performance?
Is the contestant aware that he/she is on stage and being seen?
Are body moves well refined?
Does the contestant appear to be confident/professional?
Was the show appropriate to be seen by a general audience?

# Sticking tongue out, tilting head when making a mistake, or making a bitter face in hard time, and ignoring the audience unintentionally are all considered to be bad examples for this category.

3.Space Use (SPC)

Largeness, Amplitude/Focus, Size of Yo-Yo Moves, Stage Use:
(Size of expression, moves, performance, Effective use of stage and space, and/or focusing on/into a subject effectively)

Does the contestant use the stage and space effectively?
Is the trick performed big and easy-to-see?
Were the small moves or subtle actions focused to gather the audience’s attention?

4.Showmanship (SHW)

Theme/Story, Enjoyment, Entertainment, Overall Impression of Show:

Was the performance staged and constructed in a manner to add to the interest level of the freestyle?
How entertaining was the freestyle presentation?
Does the freestyle have a story or theme?
Is there any effective usage of an outfit?
Is it a performance to attract and entertain the audience?

# Interesting or Entertainment Value that comes from pure amazing yo-yo skill will not be counted here. Added work toward making the freestyle interesting (Showmanship) on top of the yo-yo tricks and skills is required here.

tev-pev3

Major Deductions (MD)

These deductions will be subtracted after all the scores above are summed.

Yo-Yo stop (restart), Yo-Yo discard (change), Yo-Yo detach (string cut) and dangerous play will be subject of this deduction.

Yo-Yo Stop (Restart) – Minus 1

Any stop of yo-yo spin with string unwound will be subject. Even if the yo-yo does not stop completely, if you need to help the yo-yo to regain its spin with your hand or string, it will be considered as a yo-yo stop. However, contestant can hand-wind yo-yo with half-wound string or add more spin to the yo-yo spinning fast enough to be able to wind by itself without this deduction. Any intentional or planned yo-yo stop will be seen as a yo-yo stop with the deduction. After the yo-yo stops and the contestant adds the spin to the yo-yo then fails to wind and it stops again, it will be counted as another yo-yo stop to be deducted.

Yo-Yo Discard (Change) – Minus 3

Any yo-yo discard will be subject. Leap of 4A and 5A yo-yos, or any yo-yo change or stop using the yo-yo will be counted. Even if the contestant comes back to the yo-yo to reuse it, if the contestant uses another yo-yo once, the yo-yo discarded will be counted. Any intentional or planned yo-yo change will be counted as a yo-yo discard. However, if the discard happens after the yo-yo stops in one instance, only the discard will be counted and not a yo-yo stop. However, if the contestant tries to restart before the yo-yo change, both a stop and a discard will be counted. If you want to show both tricks with 1 and 2 yo-yos in 4A or 5A without any deductions, you need to show 1 yo-yo tricks first, then add another yo-yo to show 2 yo-yo tricks.

When the Performance Ends

If the contestant cannot make the yo-yo come back to the hand fully wound and ready to throw, both a stop and a discard will be counted as a discard (minus 3). The string can have knots or be jammed, yet it needs to be fully wound to avoid the deduction.

The contestant is expected to complete the routine before the music ends. If the music ends while tricks are still being performed, the contestant should stop the trick and wind the yo-yo. (However, the moves required to get out from the shape to wind will be allowed if the yo-yo is still spinning.)

After the music stops, if the contestant fails to wind the yo-yo due to a yo-yo stop, it will be counted as a discard. Also at the moment the music stops, if the yo-yo is not spinning and requires a restart it will be counted as a discard.

If the contestant does not have a yo-yo in their hand ready to throw, for example: a yo-yo is in their pocket, on the floor, in the hat, or string detached from the finger like after Rocket, all will be seen as a discard.

All Performance End Deductions will be the same, even if the contestant decides to end their routine before the music ends.

Yo-Yo Detach (String Cut) – Minus 5

Any dangerous play or any play that can cause any damage needs to be avoided at all cost. Therefore, judges will be very strict to those actions even if it is unintentional.

Yo-Yo coming apart, string cut, or string detach for 1A, 2A, 3A, 5A (yo-yo and weight both) will be counted as a Yo-Yo Detach (Minus 5). Any intentional string cut like “Break the String” trick will be the same. However, unscrewing by hand to fix the string while the yo-yo is not spinning will be allowed without the deduction. Changing yo-yo(s) after a String Cut will be counted as only a Yo-Yo Detach (Minus 5), not both penalties at the same time (Minus 8).

Flying Off – Disqualified

Including 4A and 5A, if any yo-yo jumps into the audience area behind the judges’ table will be subject to disqualification. This will be discussed after the routine is over.

A Yo-Yo jumping into the audience with enough speed, height or dangerous trajectory will be subject. Even if the yo-yo bounces on the stage once, it will be seen as the same. A Yo-Yo rolling off from the stage will be allowed without disqualification.

All those deductions are per yo-yo/string. If two yo-yos are tangled in one incident and need to be changed, it will be 6 point deductions (3 point x 2 yo-yos).

At the same time, any mistake or loss of control is counted as a deduction in Technical Execution, separately from Major Deductions.

deduction table

Final Score

Final Championship Freestyle Score = sum of points for

Technical Execution (60.00-points maximum) plus

Technical Evaluation (20.00-points maximum) plus

Performance Evaluation (20.00-points maximum) minus

Major deductions.

Technical Execution will be normalized (to eliminate the unevenness among judges and let them have the same portion to contribute to the score). All other scores will not be normalized.

Depending on the judges’ availability and skill, the counter(s) of Major Deductions can be different by contest or division.

One Minute Criteria (Prelim)

The final score will be the sum of these four categories.

Technical Execution (60.00-points maximum) plus

Technical Evaluation (20.0-points maximum) plus

Performance Evaluation (20.0-points maximum) minus

Major deductions.

Technical Evaluation (T.Ev) 20%

  1. Cleanliness (CLN)
  2. Execution (EXE)

Performance Evaluation (P.Ev) 20%

  1. Music Use (MSC)
  2. Body Control (BDY)

Scoring Distribution

scoring distribution

In The Case Of A Tie:

Judges will determine the winner with the descending order of T.Ex, T.Ev, and P.Ev. If after comparing all three numbers and there is still a tie, the judges will call it as a tie or suggest a better solution.

The judges’ decision is final.

All contestants are expected to read and understand the entire rules above.

 

Filed Under: Contests Tagged With: 2014, european yoyo championship, eyyc, featured, freestyle rules, international yoyo federation, iyyf

Doc Pop Releases New Album, “Destroy All Presets”

February 3, 2014 By Steve Brown

YoYo performer and trick innovator Doctor Popular has just released a new album called “Destroy All Presets”.  In Doc’s words:

Experimental and catchy. Melodies with a touch of geekiness. One of my best albums yet. 10 tracks created on a GameBoy Advance, using the Nanoloop cart, plus one nerdy track created an iPhone with the Nanoloop app.

Destroy All Presets is available now at docpop.bandcamp.com for as a “pay what you want” download, or on CD for $15. Also, there are only 9 days left to back Doc’s Kickstarter project for a re-mixable version of the album on a custom Game Boy Advance cartridge! The project is fully funded so it’s definitely happening…if you enjoy tinkering, this is a great chance to pick up a cool album and give yourself a chiptune remix project for the new year.

Filed Under: General News Tagged With: chip tune, destroy all presets, digital music, doc pop, doctor popular, game boy advance, kickstarted

Joe Wilson – Broad

February 3, 2014 By Steve Brown

Joe Wilson dropped his new video and it’s absurdly good. It’s been great seeing his progression as a player, from the early Joe x Ann videos (NSFW) to what he’s doing is hardly seems like just a few years…his trick composition is on-point, he’s got a great flow, and he’s always pushing his play in new directions. Fantastic work, Joe!

Yoyo used is the Aviator by YoYoFactory.

Filed Under: Players, Video Tagged With: aviator, featured, joe wilson, video, yoyofactory

ArabYoYo 2014

February 3, 2014 By Steve Brown

The folks at ArabYoYo.com are rolling into the new year with a new video showcasing the rising yoyo talent in the Arab nations.

This video features Abood Dani (Syria), Abdelwahab Nayef (Kuwait), Samir Elotmani (Morocco), Eassa Radwan (Lebanon), Majed Shutnawi (Jordan), Hosam Shutnawi (Jordan), Mohamed Abudher (Libya), Abdullah Monzer (Syria), Momen AL-Sabbag (Syria), Hamad Ahmad ( Bahrain), Yousif AL-Sharqi ( Bahrain ), Ayman Abuodeh (Jordan), Khodr Hallal (Lebanon), Amer Kais (Lebanon), Osama Ahmed (Bahrain), and Baha Alturjman (Libya).

Filed Under: Players, Video Tagged With: arab yoyo, video

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